
Ever had a really bad case of writer's block? I had one when I started this post. It was possibly the worst block of my life. I was unusually absent not just on here, but also on Twitter, Facebook, Tumblr, et cetera -- not by design, but because I quite literally couldn't write anything. I'd tweets and delete them for being too banal. I'd write Facebook status updates and balk at the ill-fitting verbiage. I'd try to write something for ANY of the sites I write for -- here, 48 Minutes of Hell, Goodspeed and Poe, etc. -- and it just ended up being unfit for editing. I'd delete it and start over, and kept deleting it until I'd spent hours at a keyboard with naught but a cute little phrase to show for it. That's where I was for quite some time. And it was incredibly frustrating. Breaking out of writer's block is a difficult task, partially because you keep illogically raising the bar for yourself. You may know the type. I kept telling myself "to make up for this block, I need to make sure my first piece back changes the game. It needs to be one of the greatest things I've ever written. Because if it isn't, I'm letting down the readers who took the time out of their day to read my work." And then you get the yips, and you can't write anything even remotely close to your expectations. The cycle continues.
So this was my best effort yet to wrest myself out of my block, back in the block. I went going back to the basics. The very basics. Today I'll examine the main reason -- in my view -- that the NBA produces such a wealth of fun narratives in every game and every season. In pursuit of this, I drew together a pyramid of examples to examine what makes team sports -- and specifically the NBA -- so easy to frame into entertaining narratives. To pare the pyramid to its essentials: there are seven basic levels of granularity by which you can analyze the NBA. The levels range from dynastic narratives -- spanning multiple years and a full career -- to possessional narratives -- spanning singular possessions on offense and defense between component players and teams. In between, we have five different levels of granularity. And there's a split in each level between stories centered on players and stories centered on teams. I've put together a graphical representation of these types of stories -- with examples -- and will be discussing them in full, level by level. Let's begin. Continue reading









