Home » Uncategorized » HoopIdea: the Incurable Abyss of Gamesmanship

HoopIdea: the Incurable Abyss of Gamesmanship

One of the many tiny, awesome moments in this NBA season came when a team was making intentional off-the-ball fouls on DeAndre Jordan. It was one of those all too familiar "Hack-A-Shaq" moments where everyone stopped and shrugged their shoulders. The announcers slyly analyzed the strategy and talked about the free throw shooter's form and psychology. The audience grimaced at the spectacle. But -- meeting a dismal wall with a force of light -- Chris Paul used this moment to out-think the universe. See, just as the intentional foul on Jordan occurred, Chris Paul (manning the point and far beyond the top of the key) shot an insane, improbable 40-footer. Do I even need to specify? It was good.

I love that. I mean, I've watched a lot of basketball and I'd never seen that, at least when the foul was so blatantly intentional. In one stroke CP3, a preternaturally cerebral and gifted player, used his fantastic shooting ability to more than neutralize -- to actively punish -- the absurdity of Hack-A-Shaq with an equally absurd rejoinder. Unfortunately, the officials -- probably with the same puzzlement as everyone else -- didn't give Paul the benefit of a four-point play for his teammate to finish and Jordan simply went to the line. I'm pretty sure the sheer novelty of Paul's actions were the only reason they didn't get an and-one. In any case, every off-ball foul I've ever seen that was called during a made basket has led to an and-one. This one didn't. But the silent rebellion of a superstar against the most commonly dismal strategic ploy in the book remained.

 • • •

Paul had taken advantage of his great knowledge of the game and had applied it in an unfamiliar, almost completely unprecedented setting. It was so clever that to me it evoked other masterstrokes of strategy such as Paul Westphal's intentional technical, Ricky Rubio's inbounds delay, the creative invention of the dribble, the Eurostep, the cross-over dribbles and variations, small ball, and so many other great facets of our great game.

Of course, on the other hand, you could also frame Paul's move as the kind of bend-not-break mentality that has also led to unsavory outcomes like flopping (himself a great practitioner of the dark arts), working over the refs (again, one of Paul's favorite domain), and the Hack-A-Shaq strategy Paul was responding to in the first place. Much of what we dislike about NBA basketball (say, absurd free throw attempts, superstar calls, inconsistent officiating, make-up calls, rip-through fouls until recently) is partially explained by the rational approach of innovators to rules with perverse incentives, even if the rules themselves are the structure needed to create the innovative improvisation that makes basketball great in the first place.

Gamesmanship is a double-edged sword, and nowhere is this illustrated better than in basketball. Since the HoopIdea project has focused on flopping and tanking above all else, I thought it would be well to talk about flopping in the general language of gamesmanship that produces it, to see if we can't get some meaningful insights.

  • I've seen some talk about the worst and most egregious floppers being fined and otherwise developing a reputation as such as an incentive against flopping (never mind for a moment that such reputations [like, say, Kobe Bryant's brilliant, First-Team defensive acumen] are often false and misleading, especially late in a player's career). But I'd challenge that. If a player doesn't flop all season and then flops 5 times at crucial moments in Game 7 of a playoff series, well... their flops are probably more important to their season and career than all of those of a notorious flopper put together.
  • Leverage is something that every fan of the game intuitively understands and the players with great gamesmanship such as Chris Paul (and Shane Battier) have perfected. As Truehoop has pointed out (and as Paul certainly understands), the relative importance of crunch-time performance extends to all aspects of crunch-time play, including steals, assists, and getting to the line. And yes, including flopping for an extra possession or free throw trip. The number of flops matters far less than the accumulated leverage that a player exerts in making all of his flops.
  • If we want to keep the intelligence of the game of basketball, gamesmanship must be an important operative concept. Nothing is more offensive in basketball than players that can do one or two things and otherwise completely misunderstand the parts of basketball that everyone watching and everyone else playing understands. You know, like efficiency, boxing out, establishing good position, etc.

If you accept this, and you further accept that the officiating crew is inevitably fallible and inferring intent to flop is incredibly difficult (no matter how obvious you may think it at the time) and the overhead of implementing more officials is both prohibitive and deleterious to the sport... you also begin to accept the fact that flopping is absolutely inevitable. Basketball has a complex rulebook which, while not especially hard-to-understand, opens the door for subtle bending of the rules and of the officiating. There will always be workarounds to every earnest attempt (attempts that have been mostly successful) to make the sport as much about pure basketball competition as possible.

That said, there's absolutely no reason the rip-through has to be a foul on the defender, and as we've seen, the NBA found that rip-throughs had no real benefit to its style of play and only mediocre-to-worse consequences. In other words, the NBA solved for pattern and navigated the perverse incentives, and at the end of the day realized that what is not inevitable is calling a rip-through as a foul. Yes, flopping is inevitable, and I'm sure there's some complicated tree-branch metaphor between basketball, gamesmanship, and flopping where we can't cut flopping because it's not on our property or we'd have to cut the whole tree down or if we cut it off the tree would no longer produce delicious oranges (like Chris Paul) or something. But this rule change has shown that we can successfully prune flopping of its most unsightly boughs.

That's a modest goal, but like the decades of legal scholars pushing for modest goals, we must be prepared to accept that we may not be able to solve many of the problems we raise without making sacrifices, and that the truly pertinent problems may have to develop into obvious wrongs before we can in good conscience correct them. When the strategic blights on the game we aim to correct are also strategic innovations from some of the sport's brightest lights, truly separating the two and addressing the problem is at best tricky and -- at worst -- virtually impossible.

Alex Dewey
The co-founder of the blog, Alex is an unemployed jack of all trades, if you redefine "all trades" to mean "computer science, not owning a car, and mathematics." Writes ace book reviews as well as disturbing Lovecraftian horrors. Has a strange sense of humor that's part Posnanski, part coyote, and part Butta. "See you space cowboy."

5 thoughts on “HoopIdea: the Incurable Abyss of Gamesmanship

  1. I've always thought about why players don't do what Rubio did with the inbounds pass. So, does the nba shot clock start once the player touches the ball, but not necessarily with possession? Do you know the exact rule on this? The inbounder could also just roll the ball into the PG's foot(which is stationary) gently, and then the game clock would start, but would the shot clock?

    Kobe actually is still a great defender. His first team all-nba teams are definitely warranted. Much of the nba society is often in arms about this, since he's such a lightning rod and his advanced stats don't exactly jump out, which is why you actually have to watch the games. According to the advanced stats, Pau is lightyears better than Kobe since joining the lakers. He's still a fantastic help defender, best help defender since Pippen according to Rivers, and Pippen was perhaps the best help wing defender of all time. And he can still lock down almost any perimeter player. He did it in game 2 with a gimpy ankle against Paul, perhaps the quickest PG in the league, in last year's playoffs. And he's the captain of the lakers defense, which is extremely rare for a non center to be.

  2. Its not that Kobe can't defend anymore, its that he only defends when he feels like defending. And the amount of time he feels like defending has gone down significantly in the past few years.
    Of course part of it is that he wants to save all his energy to play offense.

    1. Partially true, but not really. It's not like Kobe is the only great offensive player probably saving a little bit of energy on defense. But, this is why the lakers defensive scheme allows Kobe to be the primary help defender because he is a great help defender and that will allow him to save energy not because he's playing hard but because his primary man isn't usually the main offensive wing threat. But, late in close games, Kobe is often guarding the top wing offensive threat and usually doing a great job of it. Also, he was leading the league in minutes played up until he's missed his final 3 games. Playing a signicant amount of minutes is important to understand. A lot of people see of few plays from someone like Tony Allen, and while he's a great defender, he mostly just sticks to his man and isn't as versatile of a help defender as Kobe is. But, Allen has played nearly 800 less minutes than Kobe, very significant number to realize.

  3. Boyer, what exactly does Kobe do as a help defender? Long gone are the days where he can elevate to block shots. He does not posses elite level quickness to slide over or draw a charge, something he could have done with ease a couple years ago.

    1. JJ, just watch a few games and your question will be answered. He's never blocked many shots before, which isn't a very good stat to use to determine a player's defensive value anyway.

      If you don't think he possesses elite quickness, I encourage to go watch game 2 of the lakers/hornets series last year. He guarded Paul, arguably the quickest PG in the game, for pretty much the entire game, and noticeably frustrated Paul immensely. The entire hornets offense struggled mightily. This is one reason which makes Kobe special, regardless whether you like him or not. With the lakers' backs against the wall after losing game 1, he decides to be the defensive specialist and guard someone out of position and with a gimpy ankle for the entire game, extremely impressive.

      And besides, quickness is more necessary in one-on-one situations. Help defense is about reading the rest of the 9 players on the court with you, and making the necessary switches/adjustments on the fly. Bynum is a good defensive center, and MWP does a good job on occasion, if he's motivated and has a very good offensive player to guard, which helps him stay focusedm and not daydream during the game. Other than that, the lakers have below average defenders around him. He has to fill in those gaps. If you're always helping your teammates on offense, then your own guy is going to be open more, which those who aren't watching the games closely enough, which is most people, won't recognize this.

Leave a Reply

Your email address will not be published. Required fields are marked *